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iPhyzzle (Physics Puzzle)

iPhyzzle (Physics Puzzle)
  • #: 180662
  • Price: $0.99 In Apple Store
  • Category: Games
  • Updated: 2009-05-12
  • Current Version: 1.01
  • 1.01
  • Size: 15.00 MB
  • Language: English
  • Seller: Biscuit Games
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.0 or later
  • © KyungTu Han
  •  Add to Favorite apps



You can enjoy physics and puzzle together.

Visit the iPhyzzle website to watch the movie.


#### Features:

-Physical chain reaction

-Very realistic movement

-Fun of parabola shot and bounce shot

-Highly amusing animated background and music.

-28 stages

-Two types of game mode.

iPhone Screenshots

iPhyzzle (Physics Puzzle) iPhone Screenshot 1
iPhyzzle (Physics Puzzle) iPhone Screenshot 2

Video Reviews

No video review.

Customer reviews

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Rated 3/5 based on 3 customer reviews.


2/5 stars

Neat game but unecessarily difficult

The game is fun, good start, even can sit past the repetitive cutsey music. The theory of the game is neat, but limiting and quickly becomes not only difficult - but depressing to play. I expect a fun game, not one so quickly difficult that I remove it from my iPhone. Make it easier, more goal oriented instead of endless and downright depressing to play after 10 minutes.

For now, the app goes in to the "could have potential" archives, and removed from my iPhone. Better luck next revision.

3/5 stars

Big luck

Might buy for $4.99 and it was sole for $2.99. Awsome and I got it right away :D

4/5 stars

Comparison of first and the sequel

[B]Overview:[/B] Rarely do puzzles especially match-3’s have a story or plot and this is not exception. I own both and quite enjoy both of them. Each are similar in game play but both have redeeming qualities making it unique. The first containing 28 levels and the latter I am not so sure but I presume it is close in that range.

[B]Sound: [/B] The sounds for both are somewhat similar as they both have very catchy tunes that make you bob your head occasionally. iPhyzzle2 has the reminiscence of an upbeat high school marching band tooting that trombone with that occasionally percussion. The sound effects of a chain reaction for the 2nd (a childish yay!) sound very vibrant compared to the first (which sounds as a bubble popped). Though I have to give it to iPhyzzle for its great score which bounces back between old school tunes to techno theme to even classical. Only in the sound effects section does iPhyzzle2 win.
Goes to: [B]iPhyzzle1[/B]

[B]Controls:[/B] This is a dead tie between those two. The controls are something you can rarely mess up on and they sure didn’t. The simple touch, hold, and release is as simple as pie (…as the saying goes). Each one you hold to gain strength then pull them to the general area you want it to go. Beware as if not held long enough it may fall back down and hurt you.
Goes to: [B]Tie[/B]

[B]Graphics:[/B] Both each present something better than the other. On one hand iPhyzzle1 contains a retro looks to it, with lots of swift neon particles swaying in play and on menu. The bubbles/elements (not sure what to call them) have a nice splash effect when connected.

iPhyzzle2 on the other hand presents to me a somewhat lacking background brought to life by the liveliness of those cute creatures (such as the blinking of the eyes and staring off in the distance). With each connection they have a star splatter which startles your eyes in enjoyment.
Goes to: [B]You decide, as some prefer the retro over the cutesy or vise versa, in graphics[/B]

[B]Gameplay:[/B] Without the help of the instructions it is fairly obvious what to do. Since it is a three match game, your main objective is to match 3 of the same. Yet it is more in the snood and Bust-A-Move type of game.

In iPhyzzle1, when first starting the level, you are presented with a empty wall in which you must fill it with your elements/bubbles. You are also greeted with a health bar (on the base) which is also your progress bar. Once it fills you go on to the next level and once its drained you lose the game. The system is somewhat flawed as it is very hard to progress to each stage as each match slowly rises the bar while if something falls out of bounds it cause slighty more damage than compared to the good. They have two modes one, adventure, is the level based progression and the challange, when the levels are all finished you are able to go against the time and repeat the levels to reach for a higher score. Also I'd like to clear this up...the first level in the lite is in fact not the first level in the full version.

In iPhyzzle2, you actually have creatures set up and your goal is to clear the area instead of reaching a certain point. As at first play it may seem to be revamped skins but the levels are quite different. This sequel seems to have quite a few more variation in obstacles than the first. I take a joy every match i make and each level seems to take new life. With no level selection in the game, makes the highscores fruitless at this moment.

In both you can create combos by chaining 2 or more pairs either shape/size or two different elements. The gameplay in both are virtually identical. One thing that is different is the ability to throw away your current element/bubble by flicking it away and causes no damage while in the 2nd does. I personally believe it would have been more balanced if the damage rules in the 2nd were constant in the first.
Goes to: [B]iPhyzzle2 [/B]

[B]What Grinds My Gears: [/B] The lack of level select is very disappointing (the 2nd) to those who wish to replay and beat their high scores. The first one contains 2 modes, the adventure (both carry) and has the challenge mode which allows level selection and high scores. Yet somehow they forgot to add this which is crucial to a game that involves only levels.

In the first one as stated, has a health/progress bar. While on paper it sounds feasible and maybe even great but in reality it is the one thing that plagues it somewhat. As when you match 3 in the upper area then the rest on the bottom may fall, it may seem smart but actually you are actually penalized for those while in the 2nd it is a good strategy.

The lack of modes is another gripe as a challenge mode in the first would have been nice which would then turn to a possibility of online high scores.

[B]Final Thoughts:[/B] As you can tell they are far from perfect but nonetheless great games. The way each bubble/creature sway back and forth and the way “plop” and just connect. It is a very hard choice to single out the better game as each has its moments and downfalls. In the end the punishing progress bar (which is workable but most will have a look of disdain upon it) of the first makes the second look even better.

I recommend getting both though the latter before the previous. They are both very polished though somewhat holds down maximum enjoyment due to fixable problems such as an obvious level select. This is one of the better 99c games out there for not only match 3 but all. The 2nd is a must buy while the 1st is for those who truly enjoy the 2nd as it may turn off others with its tedious length to finish a level.

Sound: 1. 4.5/5 2. 4/5

Control: 1. 4.5/5 2. 4.5/5

Graphics: 1. 4/5 2. 4/5

Game play: 1. 3.5/5 2. 4.5/5

[B]Overall: 1. 4/5 2. 4.5/5[/B]



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